FOR RELEASE Monday, December 13, 2004
PLANO, Texas– UGS, a leading global provider of product lifecycle management (PLM) software and services, today announced NX™ Human Modeling, which allows users to build virtual product design environments with digital humans to simulate ergonomics and conduct posture positioning.
Based on UGS’ PLM industry-leading E-factory™ Jack, a human simulation and ergonomics analysis software, NX Human Modeling helps enterprises across industries improve the ergonomics of product designs and associated workplace tasks during the design phase, as the software now enables the positioning of varying sizes of digital humans directly within the virtual design environment. By incorporating digital human modeling capabilities within the NX solution, designers can easily factor in ergonomic specifications from the very beginning in the design process. In addition, users can take advantage of ‘design in context’ to conduct product validation within the integrated environment for a quicker, more efficient and seamless product development workflow.
NX is a next-generation digital product development system that helps companies transform the product lifecycle. With the industry’s broadest suite of integrated applications, NX touches the full range of development processes in product design, engineering and manufacturing. NX allows clients to conceive, design, engineer and validate discretely manufactured products – and capture their product definitions – in a fully digital environment.
“Traditional approaches to human modeling incorporate the use of external, specialized applications,” said Chuck Grindstaff, executive vice president, PLM Products, UGS. “These require data translation and often introduce delays in the process by restricting the ability to make interactive changes. In these cases, the role of ergonomic study becomes a post design activity and prevents a seamless product development workflow. By inserting NX Human Modeling into the front end of the design process, it allows the user to bring the human mannequin into the assembly process; and this allows design to occur in the true context of actual product usage.”
NX Human Modeling Features and Benefits
NX Human Modeling helps engineers improve product quality and meet requirements – two key components of designing for Six Sigma:
§ Because NX Human Modeling is embedded within NX 3, designers can validate product designs for ergonomic considerations, including packaging studies such as posture, accessibility and reach. This allows the designer to deliver a comprehensive system with the ability to control ergonomic considerations, therefore improving product quality.
§ NX Human Modeling allows designers to digitally simulate human interaction with the end product. This extends the validation process beyond simple form, fit and function into the science of ergonomics.
NX Human Modeling enables reductions in product development time, eliminating unnecessary waste from the process and supporting a lean design approach:
§ Incorporating human models into the digital product development process can significantly reduce the dependency on physical prototypes in the product development process. This results in increased capability to bring a product to market quicker and eliminates the significant costs associated with multiple prototypes.
NX Human Modeling will be available in Q1, 2005, as part of NX 3, the latest release of the company’s software solution for digital product development.
UGS is a leading global provider of product lifecycle management (PLM) software and services with more than 3.3 million licensed seats and 42,000 clients worldwide. Headquartered in Plano, Texas, the company promotes openness and standardization and works collaboratively with its clients in creating enterprise solutions enabling them to transform their process of innovation and thus begin to capture the value of PLM.
Note to editors: UGS, NX and E-factory are registered trademarks or trademarks of UGS Corp. or its subsidiaries in the United States and in other countries. All other trademarks, registered trademarks or service marks belong to their respective holders.