Visualizing the digital twin for heavy equipment

Webinar su richiesta | 45 minuti

Quickly and easily create stunning 3D visualizations

Visualizing the digital twin for heavy equipment

Experiencing large, heavy equipment at a human scale in virtual reality enables designers and engineers to make better design decisions on digital models before committing to expensive physical prototypes. With the addition of multi-person collaboration, remote teams can review designs simultaneously, in virtual reality, from anywhere in the world.

In this webinar you will learn:

  • How remote design teams can collaborate at human-scale in NX VR
  • How to create stunning images for design review with NX Render
  • How to optimize operator cabin visibility with NX Human and NX Render

Heavy equipment visualization benefits

This session is for designers and engineers in the heavy equipment sector wanting to quickly and easily create stunning 3D visualizations for design reviews, leverage immersive visualization for collaboration between remote teams and optimize operator visibility using photo-real 360 images. Our in-house experts will show you how to use integrated visualization of your master model across a range of workflows. Integrated visualization in NX can reduce the time to create your first image by up to 30% and can further reduce the time to create your second image by up to 90%.

How to optimize the operator cabin with heavy equipment visualization

When designing powerful heavy equipment, it’s critical to consider the operator’s visibility from the cabin. By combining NX Human and NX Render, designers can now create photo-real 360 images from the accurate perspective of real-life people, enabling you to optimize operator visibility.

Tom Spangler

Marketing Manager , Siemens Digital Industries Software

Gavin McCambridge

Visualization Creative Team Director, Siemens Digital Industries Software

With over 20 years of experience at the cutting edge of 3D visualization, Gavin now leads an expert team of creatives and 3D artists who are pushing the boundaries of high-end visualization using NX. Working across automotive to aerospace and consumer products to AEC, Gavin's attention to detail enables him to create some of the most visually stunning content ever produced with NX. His passion for helping others to learn NX visualization is born out through his contributions to blogs and learning materials.

Ben Widdowson

Head of Marketing, Siemens Center of Excellence for Visualization

Ben trained and worked as a mechanical design engineer, running a start-up product design consultancy in Manchester for a number of years before going on to Marketing and Leadership roles in the 3D visualization industry with Lightworks. In 2018 Lightworks joined the Siemens family and now Ben leads the marketing team as part of the Center of Excellence for Visualization, helping manufacturing companies adopt 3D visualization to solve tomorrow's challenges today.

Alex Fuchs

Senior Product Manager, NVIDIA

Alex Fuchs started his career in the 3D business at Control Data back in 1993, where he was working as Solution Architect for their CAD system called ICEM DDN. Later he moved to Marketing and was responsible for the take to market activities for ICEM Surf. In 1995 he moved to Alias where he worked with different Alias products, first with Alias Studio/Power Animator, later Maya, and provided feedback to the development team based on his work with customers and several projects, mainly in the automotive area, combining Design and Rendering/Animation workflows. With the acquisition of Alias|wavefront by Autodesk he took over the product management for the new real-time visualization System called Showcase where he had been part of the core definition team when it was started at Alias|wavefront. With his move to NVIDIA/mental images back in 2010, he became responsible for RealityServer and soon took over the Product Management for the upcoming rendering technology called Iray. Until now he is the responsible PM for the whole Iray rendering technology plus the Iray SDK which found its way into many applications in order to provide physically based rendering to various applications.