Jack is a human modeling and simulation software solution that helps organizations in various industries improve the ergonomics of product designs and refine workplace tasks. Jack enables you to:
The information you obtain from Jack can help you design safer, more ergonomically sound products, workplaces and processes faster and for less cost.
In addition to its strength as a human modeler, Jack is a powerful interactive, real-time visual simulation solution. You can import CAD data or build models from scratch with the software, move objects around in the environment, interactively change camera views and create special effects to enhance the realism of your "scene."
Import CAD models -- Jack can import 3D graphics data based on vrml, iges, stereolithography (stl), and inventor (iv) file formats. In addition, the software provides options for reducing CAD data to optimize models for use in real-time simulations. Utilities from OpenGL Optimizer and Decimate dramatically reduce the number polygons in a model without compromising the visual fidelity required for realistic simulations.
Create geometry in Jack -- Jack allows you to build models from scratch for use in evaluating conceptual designs. You can create such geometric primitives as cubes, spheres, cylinders, cones and toroids. By manipulating segments, you can merge primitives to build representations of more complex parts such as machine tools and vehicles. Jack also provides a set of basic tools (hammer, pliers, ladder, ratchet, saw, screwdriver and wrench)
Give your environment a realistic appearance -- Jack's viewing, texture mapping and lighting capabilities help you give your virtual environment a more convincing appearance.
Changing the view in Jack is easy; the mouse buttons enable you to swing the "camera" horizontally or vertically and to zoom in on a reference point. Additionally, you can snap the view reference point to a specified object, attach the view camera to an object such as a human figure's eyes, and create "cutaway" views of a scene. With texture mapping, image files of elements such as clouds, roads, factory interiors or machine control panels can be used to add visual detail to scenes without adding extra geometry. Classic Jack's lighting capability helps you highlight areas of your environment and enhance the realism of a scene.
Jack provides the industry's most biomechanically accurate human models. Based on body dimension measurements taken from the 1988 Anthropometric Survey of U.S. Army Personnel (ANSUR 88), Jack human figures:
Choose from various types of humans -- Jack enables you to create various types of humans. You can choose from a menu of the following predefined human figures:
For human simulation software to reliably determine whether a design accommodates the variability among human body dimensions, it must employ a correct approach to human figure scaling. Jack uses three approaches to anthropometric scaling. You can:
Jack allows you to manipulate individual body segments connected by joints that obey angle limits derived from NASA studies. As you move a body segment on a Jack virtual human, the software uses real-time inverse kinematics to determine the position of linked segments and joints. For instance, when you move a figure's hand, the upper and lower arm segments and related joints move like you would expect a human body to move.
Set your virtual human's posture -- Jack allows you to describe the posture of your virtual human by directly manipulating body joints or by choosing from a library of 30 predefined postures. You can manipulate a Jack virtual human by moving its head, eyes, shoulders, torso, center of mass, pelvis, arms, feet or its entire body.
Specify Jack's behavior parameters -- Jack allows you to specify how a virtual human "behaves" when its movement is controlled, not by dire-ct manipulation, but by external forces. The Jack figure then automatically moves according to the parameters you define. For instance, if Jack is holding an object over his head and you put the object on the ground, "behavior controls" determine whether Jack will bend at the waist, take a step to maintain his balance, keep his eyes fixated on the object, etc. Jack allows you to define:
In the manufacturing phase of the product lifecycle, human simulation allows you to answer these questions:
Define Jack's relationship to the environment -- Jack's constraint system enables you to specify how your virtual human interacts with its virtual environment. Jack allows you to define constraints between human figures and objects in a variety of ways. For instance, you can create constraints that keep Jack's lower back attached to a car seat, and his right foot attached to the accelerator. When the seat is moved, Jack will obey these constraints, and the rest of his joints will move accordingly.
To define how human figures grasp objects, Jack provides five predefined grasp types. You specify the grasp type and the software calculates how to close the hand realistically around a given object.
For some types of human factors or ergonomics studies, users simply need to evaluate Jack in a static position. (What can he see while reaching for a given control? Do different-sized figures have the same field of view?) Other studies require Jack to move. (Can Jack reach around an obstacle to remove or replace a part?) Jack enables you to define the movements of human figures with its built-in motion system and its interface to VR tools.
Direct the movement of your human figures -- Jack provides a built-in motion system for defining tasks that must be performed under time constraints. Jack simulations consist of several distinct motions, many occurring simultaneously, defined over a specified interval of time. You can create motions interactively in Jack to control the movement of the head, eyes, torso, pelvis, center of mass, arms, hands, feet, and more. In addition, you can make objects and the camera perspective move.
After you create a simulation, you can save it and replay it, swapping in different-sized virtual humans to perform the same tasks. Alternatively, you can adjust the size or position of various objects in the environment and re-run the simulation to study changed spatial relationships, timing and clearances.
Use Virtual Reality tools to define human motion -- Jack enables you to work with a variety of VR tools to create realistic motions or to experience a simulation. The software supports:
Jack provides a number of basic tools to help you evaluate the performance of your virtual humans. More advanced ergonomic analysis tools are available with the optional Task Analysis and Occupant Packaging Toolkits.
See what Jack can see -- Jack offers several features for evaluating visibility. You can:
Evaluate what Jack can reach -- Jack's reach analysis capabilities enable you to:
Test fit and accommodation -- Jack helps you to determine whether your design accommodates various-sized humans. You can:
Calculate human force and torque -- Jack enables you to compute the forces on a human figure's joints and segments in a given posture. With the results, you can compare the forces that must be exerted to accomplish various tasks. The software also allows you to factor in the weight of objects that your virtual human is holding and to represent additional external forces, such as a g-force.
Use animations and images to communicate your findings -- Jack's ability to generate compelling animations and still-frame images helps communicate your findings in a way that statistical reports can't. You can create anti-aliased .rgb images of any scene in Jack. And you can easily turn your simulations into .avi or Quicktime movies.
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